EN:
Hey, how's it going? Platanito22 here with a phenomenal mod

(First of all, sorry for my bad English, I'm Spanish, but anyway)

Have you ever imagined what Need for Speed ​​Carbon would be like with the performance of the cars in Most Wanted? Yes, well that's what
this mod comes to make a reality, it wasn't very disappointing to see how the M3 GTR went from reaching 389kph and having amazing maneuverability
in Most Wanted, which became a car with limited maneuverability, average acceleration and a top speed of only 322kmh
(don't get me wrong, 322kph is low for a Need for Speed ​​from the black box era and even more so being the direct sequel to Most Wanted,
but in real life it is high).

Well that's what this mod does, port and improve the performance of the 50+ cars in Need for Speed ​​Carbon
the performance of all the Most Wanted cars present in carbon and the exclusive carbon ones such as the CCX or the Skyline R34.

Now

What exactly does the mod do?

One of the things that the mod does is what I've already mentioned previously, improve the performance of all the cars but it also does other things
like:

. New Colors (optional)

. Raise the level of some cars

. Adjust prices for the purpose of ordering them (optional)

. Unlock bonus cars (optional)

. Reworking some cars to improve them completely (like the Alfa Romeo Brera for example)

. Fix badly positioned wheels, also in some bodykits

. Buff & Nerf (for example: the murcielago doesn't have its 396kph MW, it reaches up to 390kph)

. "Realistic" Turbo and Supercharger Operation

For those interested in knowing more:
Well, speaking of the ["Realistic" Turbo and Supercharger Operation] section, well, like turbos in real life, this mod
comes to replicate them, bringing with it the famous and scary [Turbo-Lag], but it is not as much as you are imagining, that is, it does not take 5 business days
to charge the turbo as it happens in real life, it is more gameplay friendly, that is, the final effect that I wanted to achieve by bringing the turbo lag is not the time
it takes to charge the turbo but the kick that the turbo gives when it is at 100% operation, if you want to know what I was guided by to replicate it
here I leave you a link to a youtube video of a dyno with metrics [https://youtu.be/NxL3luSwLL0?si=YlBJ-cxv9e2cjYlB], as you could see if you saw
the video the operation of the turbo lag is similar with this mod, the turbo is activated at a certain rpm (each car has its own)
and the turbo kick is noticeable when it reaches 100% use, you can see the operation with a hud from https://nfsmods.xyz/mod/1903 or use
the one I use https://nfsmods.xyz/mod/6169, but that is what I mean by turbo lag and in case you want to know the Supercharger does not have turbo lag,
but it is not broken.

Ok what exactly I touched on vlted and ovgi when making this mod:

Nodes:
. Brakes
. Chassis
. Ecar
. Engine
. Frontend
. Induction
. Pvehicle
. Presetride
. Shiftpattern (only for the bmw m3 gtr)
. Tires
. Transmission

DISTRIBUTION:
This mod has no distribution conditions, you are totally free to do whatever you want with it, but one thing yes, if you plan to use this mod
as a base for yourself or you plan to use it in mod packs, what I do ask you is the respective credits, for example:
'Based on the mod by Platanito22 [Nfs Carbon Performance Reworking], Modified by (insert your username)'
Beyond that if you want you can re-upload it on other pages as long as you give me the credits everything is fine.

WARNING:
Due to the way the mod is made and the things it changes, there are some bosses that become more competitive, not to say difficult (especially in the canyon),
but it's mostly at the beginning and then everything will be more "relaxed", because I already went through it (in order to test my own mod) to see if the game
became unbearable or just a little more complicated and my conclusion was that it is 'passable', the game does not become unplayable (I'm talking about the AI ​​and
the AI ​​of the bosses).
Another thing is that when you see the performance port of MW you will think, could it be used with the shiftpatter port mod from mw to carbon https://nfsmods.xyz/mod/6237?, well
that I don't know for sure because I made the mod long before I even knew about the existence of that mod.
This mod is compatible for now with the improvement mod v2: https://nfsmods.xyz/mod/855, I have not tested it with others with ultimate, cbr or endgame,
but I do not think it is totally incompatible with those mods as it is a performance improvement of the cars and does not touch anything of the gameplay of those mods.
Lastly, this mod ONLY MODIFIES THE CARS OF THE VANILLA GAME, this mod does not buff the performance of the Improvement mod add-on cars
although if you want I can make a separate mod for it.

INSTALLATION:
There are several options for VlTed and OVGI:
(make a backup of the files before installing the mod you know)

1. Each Car has a .nfsms

2. There is a .nfsms that installs the performance of all cars instantly.

3. And finally there is a folder that says Optionals that are just added and another that says Better Cameras which is the camera configuration that I use
to play the game I put them there in case you want to try them :)

I made this mod because I am working on a reconversion of nfs carbon as well as rework or cbr, and that mod had that mod as a base so I thought it would be a good idea
to share it and also in order to upload it to some site where in the future I can redownload it, I do not plan to give more updates to this mod
except for bugs that you may find that at the moment it does not have any that I know of, pero bueno nada chau :v